Get height of gameobject unity
WebSep 22, 2024 · Via the property Component.gameObject. You wouldn't access it like a static field via the Component class! Your class already is a Component and has access to its own fields. Please see the provided API example! It is simply. this.gameObject where this can be omitted in most cases. WebDec 31, 2016 · I'm trying to get the width and height of a 2D GameObject. My GameObject is simply a prefab created using sprite. I have tried solutions from other posts but they …
Get height of gameobject unity
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WebJun 26, 2024 · How can i find the height of a gameobject ? - Unity Answers float height = Mathf.Infinity; RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit)) height = Vector3.Distance(hit.point, transform.position); WebJan 17, 2014 · Use the Bounds on the Renderer. So a script like the following would work... Code (csharp): Bounds myBounds = renderer.bounds; Vector3 width = …
WebMay 9, 2024 · 7. I want to get a GameObject's height. I have tried with: this.GetComponent ().bounds.size.y. But the problem with bounds is that it works with static objects only. When you have a moving object and if the rotation of the object is not perfectly aligned, the bounds (height) is not accurate anymore because it … WebMay 20, 2015 · If your UI element is a child of the RectTransform component you can use RectTransform.sizeDelta:Vector2 which will scale the UI element in the vertical and horizonal axis up to the anchor points, kinda like a scale function. If it doesn't need to be done in code you should be able to set the width and height in the inspector once you …
WebGet width and height of Image in Unity 4.6 - Unity Answers GameObject mynewcard = (GameObject)Instantiate(card); // where card is the prefab assigned in the editor to a public member variable. mynewcard.size.width // nahh mynewcard.width // no... GameObject mynewcard = (GameObject)Instantiate(card); WebApr 11, 2024 · 9. Hello, I'm trying to make a match 3 game similar to Toon Blast. I added a functionality to the script, which shuffles the dots on the board when there are no more matches left. The shuffling works but it's broken. When the board is shuffled some of the dots go behind the dots standing above or next to them thus leaving blanks on the board.
WebThis is an example script to float one object on a water surface. using UnityEngine; using UnityEngine.Rendering.HighDefinition; public class FitToWaterSurface : MonoBehaviour { public WaterSurface targetSurface = null; // Internal search params WaterSearchParameters searchParameters = new WaterSearchParameters (); WaterSearchResult ...
WebFeb 27, 2014 · There are two ways (at least) to get this. The 1st is to user Renderer.bounds; The 2nd is to use Collider.bounds var renderer = gameObject.GetComponent (); int width = renderer.bounds.size.x; or bridgeview directionsWeb1 Answer Sorted by: 3 what you're looking for is the ScreenToWorldPoint method Vector3 center = Camera.main.ScreenToWorldPoint (tempGameObj.GetComponent ().sprite.pivot); Here's the documantation in case you need it … can water cleanse woundsWebChecks the GameObject's tag against the defined tag. GetComponent: Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren: Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. … bridgeview distributingWebAn axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. Because the box is never rotated with respect to the axes, it can be defined by just its center and extents, or alternatively by min and max points. Bounds is used by Collider.bounds, Mesh.bounds and Renderer.bounds. bridgeview dmv road testWebFor my 2D sprite GameObject your code gave me a w=-19 & h=1. I know my GameObject is 6840 unity units wide and 504 units tall. The sprite itself is 360x504 pixels with Pixels per Unit = 1. And the Transform Component of the GameObject has X Scale of 19 and Y rotation of 180. I see that your w is negative because you're not accounting for ... can watercolor be used on woodWebAug 14, 2016 · 1 Answer. This will rely on the Pixel Per Unit value of your sprite. If you do not have a 1:1 ratio, then a value of "1" for your LocalScale.x will not be the same width as your sprite. Either set the sprite's Pixel Per Unit value to a 1:1 ratio, or manually calculate the ratio multiplier: float PixelUnits; private void CalculatePixelUnits ... can watercolor paper be used for pastelsWebI see you edited your question to only concern cubes. Since the default height of a cube is 1 unit, the height of three cubes on top of eachother is … can water clear your skin