WebC/C++/.NET/Win32 programming. 3D real time software (OpenGL, OpenGL ES, DirectX) Shader programming (GLSL and HLSL) GPGPU programming (OpenCL) Digital Photogrammetry Maths for graphics programming. Engine Programming Embedded systems programming Tools programming iOS programming PSP/PS3/PSVita … In the 1980s, developing software that could function with a wide range of graphics hardware was a real challenge. Software developers wrote custom interfaces and drivers for each piece of hardware. This was expensive and resulted in multiplication of effort. By the early 1990s, Silicon Graphics (SGI) was a leader in 3D graphics for workstations. Their IRIS GL API became the industry standard, used more widely than the open standards-based PHIGS. T…
OpenGL NVIDIA Developer
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OpenGL - ArchWiki - Arch Linux
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